
CrystalTD
Crystal TD
Crystal TD is a short rhythm-based tower defense game made for Mini Jam 220: Crystal.
Build towers, equip them with elemental crystals and defend against waves of crystal enemies.
But your towers do not attack automatically:
You have to trigger them on the beat.
Time your inputs well, combine elements and build a defense that can survive all 10 waves.
Features
- Rhythm-based tower defense
- 10 waves of increasing difficulty
-
3 elemental crystals:
- Nature = Roots enemies
- Fire = Area damage
- Lightning = Chains between enemies
- Combine 2 crystals in one tower for combined effects
- Perfect timing = 1.5x damage
-
3 enemy types:
- Normal
- Fast
- Tank
- Choose a reward after each wave
How it works
During the build phase, place towers on free ground tiles.
Select crystals and insert up to 2 crystals into each tower.
Once a wave starts, attacks are controlled through the rhythm system.
Press the key matching the element when the timing markers meet in the center.
The closer you are to the beat, the better the result.
A Perfect hit deals 1.5x damage.
Different crystal combinations inherit the effects of both elements, so experiment with your tower setups throughout the run.
Controls
- Mouse – Place towers / select crystals / interact with UI
- Q – Nature
- W – Fire
- E – Lightning
Goal
Survive all 10 waves.
Build your defense, collect new crystals and towers between waves, and keep your timing under control as the enemies become stronger.
Made for
Theme: Crystal
Limitation: Timing is everything
Credits
Game
- Design, programming and balancing: Half Mana Games
- TileSet: https://petricakegames.itch.io/cosmic-lila
- Musik: https://m10-voxel.itch.io/
| Updated | 17 hours ago |
| Published | 6 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Release date | 5 days ago |
| Authors | Half Mana Games, Voxel |
| Genre | Strategy, Rhythm |
| Made with | Unity, Aseprite |
| Tags | 2D, Fantasy, Game Jam, Pixel Art, Singleplayer, Tower Defense |
| Content | No generative AI was used |


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